Instructor
Georgie Friedman
TA
tbd
Units
u 3-0-6
Schedule
W 2pm–5pm
Location
e15-001

Video installation is a contemporary and expanding art genre that intersects with the world of architecture, engineering, programing/new media, and performance practices. In this intermediate to advanced Art, Culture and Technology course, students are encouraged to expand the current themes and methods within their art or research practices by experimenting with various video installation strategies, such as: video mapping to 3D objects; site-specific architectural projections; multi-channel projection environments; mixing moving image content with live performance, wearable sculpture, live feeds, physical computing, or other elements that may interest the student. Independent research and transdisciplinary projects are encouraged and welcome.

Weekly classes will shift between screening and reading discussions, technical demonstrations, in-class work time, and critiques of students’ projects. Exhibit visits and artist lectures may be included based on local exhibit programing. To show mastery of the course’s content, students are required to create a self-designed final project that demonstrates their understanding and ability to synthesize their ideas, moving image content, presentation format, and viewer positioning.

View poster – 4.s31 | Video Installation: Art, Architecture, and Related Media

Prerequisite: This class is open to all undergraduate and graduate students who have the technical skills to create moving image content in any format, including: video, film, animation, computer-generated imagery, etc. All interests and content styles are welcome. Note: If the number of students interested in the class is larger than the capacity, portfolio reviews may be requested by the instructor to grant enrollment into the course.

In the event of remote learning, this class would cover the same art and conceptual topics, but may shift away from technical demonstrations and the production of physical installations, to planning and creating digital mock-ups of ideas.