Nomeda and Gediminas Urbonas’s wetland.games is an agent-based platform that aims to foster multi-species perspectives among users in environmental planning and support multi-natural intelligence. It is a collaborative effort between the Urbonases and the LUMA curatorial team of Martin Guinard and Salma Mochtari, scientist Raphaël Mathevet (CNRS EPHE CEFE, France), and programmers Terry Kang and Thomas Lee Harriett (USA), with design in collaboration with NODE Berlin. A two day performative workshop was held at LUMA Arles in October 2025.
The game simulates the impacts of diverse factors: sea level and salinity dynamics, volatile climate and economy informing decisions made by various “stakeholders” of the wetland, i.e. farmers, fishers, livestock breeders, reed harvesters, hunters, tourists or conservationists but also birds and plants, enabling people to understand the complex systems that impact climate and their environment. Developed as an educational tool that could be enacted as performance (and as immersive installation) the game emphasizes entanglement of landscape and humans and their inseparability in maintaining an equilibrium in between autochthonous and invasive, preservation and economy. By creating a continuum of learning from other species that crosses the traditional boundaries between disciplines (geography, ecology, economy, anthropology) the game allows participants to conduct multipurpose experiments that contribute to their understanding of socio-ecosystems and sustainability respecting the plurality of wetland beings’ perspectives.