The Swamp Game by Nomeda & Gediminas Urbonas at the Postscript of Silence exhibition curated by Iris Long, Sam Shiyi Qian for Shanghai Ming Contemporary Art Museum, China
November 4, 2023 – February 25, 2024
Gediminas Urbonas, associate professor MIT ACT
Nomeda Urbonas, MIT ACT research affiliate
Vinzenz Aubry, graduate student SMACT ’25
Haozheng Feng, graduate student SMACT ’25
The exploratory Swamp Game: Eat Me, installed in the center of the Postscript of Silence exhibition at McaM in Shanghai, invites the public to experience the changes in perspective unfolding in a trembling swamp. Originally commissioned by ZKM for Critical Zones – Observatories for Earthly Politics, an exhibition curated by Peter Weibel and Bruno Latour with Martin Guinard, it was exhibited as an online exploratory experience and later as LED screen installation. The installation at McaM is a result of ongoing collaboration with a group of MIT’s Climate Visions that includes contribution from ACT graduate students Vinzenz Aubry (SMACT ’25) and Haozheng Feng (SMACT ’25).
The Swamp Game: Eat Me is inspired by the research of German botanist Carl Albert Weber, who in 1902 published the first ever treatise on swamps based on his scientific study of the Aukštumala raised bog, then colonized by German Empire, which had belonged to the former province of East Prussia. Based on his drawings and the data collected by a group of contemporary biologists who recently studied the Aukštumala bog (nowadays in Lithuania), the game proposes the swamp as a sentient entity, and what biologists term the “sympoietic relation”s that unfold in it—that is, the collective creation or organization of the fragile interdependencies of an ecosystem.
The game operates on several levels: It traces interactions between organisms and their habitats and distorts human coordinates in space and time, introducing an alternative universe where both forms and dimensions, as well as distances, intervals, and rhythms question perception and orientation. Here every member of the community is part of every other member’s environment—and as such, necessary for the survival of the environment as a whole.
Swamp Game: Eat Me allows audience to embody different species by floating into swampian creatures: plants, insects, birds, amphibians, fungi, bacteria, or algae and discover the main rule of cannibal metaphysics: to become the other, one has to be eaten. The swamp world is uncertain and navigation here is by gut feeling. Players should abandon the human desire for individuality, productivity, and competition to allow for other ways of knowing and sensing the world. The ambient soundtrack attunes players to a metamorphic world of chimeric shapes and saturated colors, where body, scale, and pace of movement shift as the perspective changes.